Antichamber is a first person puzzle game that breaks free of three dimensional space. Its spatial puzzles force minds to think outside of the Euclidean geometry box, setting aside a whole pile of assumptions about space we take for granted. The goal -- like other similar games -- is to reach the exit, but the various levels, rooms, and passageways don't follow the ordinary rules of spatial reality and can't be navigated in the normal way. Journeying around the world and solving puzzles is like tackling the most complicated Rubik's cube ever conceived, but from within the cube. And worse, the cube has its own completely impossible spatial logic.
Additional Information About Antichamber
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